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Here's The Billion Dollar Question About Tomorrow's Big 'Bordlelands 3' Reveal


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Borderlands
 CREDIT: GEARBOX
We knew it was coming, and now we know when. Gearbox will be revealing the next iteration of Borderlands, which we're just going to call Borderlands 3 for the time being, tomorrow at PAX East. It all goes down with a livestream at 2:00 PM Eastern. The developer teased the new game with a painfully slick short video. Watch it below:
The teaser ends with the phrase "Mayhem is coming". Which is not a hint, really. Mayhem is sort of a given with this series.
The question, however, is what this game will actually look like, because there's no reason to assume it will follow the same basic format as the first three games in this series, counting Borderlands: The Pre-Sequel. Borderlands is a pioneering series when it comes to stat-based loot shooters with heavy RPG influence, otherwise known as "shooters where numbers pop up over enemies' heads", and it even has hero shooter elements to boot. But the genre has done a lot of moving since the last Borderlands title, and now the "loot shooter" is a massive genre that has every major publisher in the industry chasing the promise of a game that can produce a decade's worth of loot.

So that's the question: will Borderlands 3 be a shared world shooter?
In the headline here I used the phrase "billion dollar question", which I'll talk about for a second here. I'm not saying that the decision to go one route or another would result in $1 billion, but that's sort of the thing about games-as-service: it's that it might. A shared world, never-ending loot shooter is a high-risk, high-reward proposition, which Gearbox well knows based on its failed experiment with Battleborn. The more online you get the more the community has a say in what happens, the greater the impact of potential errors, the more obsessively tight the balance between grind and reward needs to be. It's a tough game, and that's why so many seasoned developers are still struggling with it. Gearbox knows how to make stat-driven shooter mechanics work, but it might not know how to make them work when stretched over several years.
I'd say that there is an approximately 100% chance that the new Borderlands is a live service title in some way, shape or form. That's where the industry is right now, and there's just too much money on the table to avoid that road. The question is what that live service will look like: it could potentially be something like the single-player Assassin's Creed Odyssey, a straight loot shooter like Destiny 2, or a kind of hybrid like Diablo 3. It's a big decision on Gearbox's part: doing a full-on loot shooter is sort of like swinging for the fences with how much can and often does go wrong, but it carries with it a game that can keep producing for a very long time

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